| Author |
Thread Statistics | Show CCP posts - 18 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
670
|
Posted - 2013.06.29 01:11:00 -
[1] - Quote
Mark Rain wrote:Eladaris wrote:Mark Rain wrote:And you validate my point as joke ships, as in the joke is on you if you fly one with more than 100 million isk value inside. Some people are just plain silly, sadly... yourself, I suppose, included. These ships have roles. Ignoring those roles will result in some very enjoyable loss mails for the pilots who gank you. In this case, your role as a flame baiting troll, who resort to ad-hominem attacks when they are shown their illogical fallacies. Noobs have nothing worthy to haul with regardless of cost. Miniscule improvements to industrials is largely a waste of time. They are still a joke, which probably drives off more players than any other class of ship. What's your flow of logic there? T1 industrials remain as an enabler to haul loads from 2k-30k with a skill investment of a few minutes and can do so faster than the larger alternatives you've mentioned. There is widespread usage of this range of hauling vessels which benefit a large number of players. This especially includes new players who are easily put off by long training times for basic functionality and can easily accumulate over a couple thousand m^3, regardless of isk worth. Additionally they greatly enable WH dwellers who deal with mass limitations and find larger tools frequently prohibitive. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
670
|
Posted - 2013.06.29 02:01:00 -
[2] - Quote
Taleden wrote:... Edit: also, you realize the ORE Industrial skill is not new, right? That's what you need to fly a Noctis, Orca, Rorqual or any of the mining barges. It's not needed for the barges. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
670
|
Posted - 2013.06.29 02:28:00 -
[3] - Quote
Mark Rain wrote:Tyberius Franklin wrote: What's your flow of logic there? T
The logic is that flying them, you become the joke eventually.... and if you care about your cargo, you don't use them. Their proliferation suggests otherwise- If a t1 industrial dies, the mission is failed . Not the same with noob combat ships. That is the risk accepted when doing distribution missions, contracts or just general moving of cargo; this risk is carried by any ship which is capable of moving the cargo, including noob ships- No one has fun in a fight while flying them, other than as bait or in comedy fleets. They serve a purpose which for several enables fun, either through themselves or someone else performing the task. The fact that hauling itself isn't a popular activity is both useful in giving value to those that are willing to do it and is an attribute not isolated to T1 haulers- There's no intermediate cargo haulers as per capacity and skills lead to a dead end. Skills lead to the highest capacity ships in game and their jump capable counterparts- They are a leading class of ships that causes rage quits which reduces revenue stream. What we gain from them is far greater than anything we would theoretically lose considering the cost associated with a freighter or orca making even small hauling tasks greatly more tedious or require considerable increases in entry cost and training. Equally their loss is likely rivaled for inducing rage quits by the loss of larger hauling ships, pimped PvE ships or repeated losses of mining bargesThey cease becoming a joke, when they can be more than glass bottles. They already see significant use as is. It would appear your opinion is not widely shared. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
676
|
Posted - 2013.07.15 05:47:00 -
[4] - Quote
Ronny Hugo wrote:About balance, balance does not mean "exactly the same". The races are supposed to have different strengths and different weaknesses, if they all have the same strengths and weaknesses the we might as well just merge them and be done with races. What exactly was your point with this? Keeping in mind the ships we are dealing with, what are you really expecting by way of division across racial lines? Or are you talking about the all ships in game as a whole? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
684
|
Posted - 2013.08.15 23:31:00 -
[5] - Quote
Vayn Baxtor wrote:Which would bring us back to the idea of controlling the holds via some abstract subsystem-style approach or whatever that is similiar. Real world or not, this is a game, so I don't think we need to be worrying about realworld vs game. Games bend rules. If flexibility is your thing they've already got you covered with 8 unspecialized haulers. Besides, bending rules is what got us the specialized haulers. Highest capacity hauling of ammo or PI goods never required anything specific before but due to non reality-based rules it does now. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
685
|
Posted - 2013.08.16 19:49:00 -
[6] - Quote
Druthlen wrote:I think 2 ORE industrials should be created. One holds Ore and the other holds Minerals. It shouldnt go to gallente. Galentte could have trade goods hold for mission running. This sounds a bit too selective in usefulness to warrant a dedicated hull. There is only one mission I'm aware of which would even benefit from using it over any of the other high capacity general haulers. That seems a very weak premise for a ship.
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